
Welcome to Sketched Out, the fast-paced, hilarious party game that will have you drawing, laughing, and racing to be crowned the ultimate Sketch Master! Gather your friends, sharpen your pencils, and get ready to draw the most outlandish suspects you’ve ever seen. It’s time to find out who has what it takes to bring these unforgettable faces to life!
How It Works:
- Pick a Witness: One player becomes the Witness, tasked with memorizing the face of a suspect—one of 180 unique characters that range from the ordinary to the downright bizarre.
- Memorize Fast: The Witness has 10 seconds to study the Suspect’s face before it’s hidden again. Can they remember all the wild details?
- Start Drawing: Two players—the Sketch Artists—compete to recreate the Suspect based solely on the Witness’s description. The catch? They only have 60 seconds to draw what they hear!
- The Verdict: The Witness picks the most accurate drawing based on what they remember, and the winning Sketch Artist keeps the Suspect card.
Why You’ll Love It:
- Endless Fun: With 180 Suspects, each round brings new, laugh-out-loud challenges.
- Fast-Paced: Quick thinking and sharp drawing skills are your key to victory.
- Creative Chaos: Some Suspects are ordinary, but others… well, let’s just say your artistic talents will be pushed to the limits!
Game Night Just Got Better:
Want to shake things up? Try the Majority Voting rule! When you have a bigger group, everyone can vote on the best drawing, and the Witness serves as a tie-breaker. More players, more laughs, more fun!
Grab your copy of Sketched Out today, and let the drawing battles begin!
Want to get a copy of Sketched Out?
Sketched Out is still in beta-testing and has yet to get an official launch. Copies can be ordered through The Game Crafter using the link below. Please keep in mind, The Game Crafter prints games on-demand, which means their pricing can be anywhere between 2 and 4 times the retail price. At the moment, Sketched Out is roughly $xx before taxes and shipping. It is highly recommended you wait until the game is eventually funded and mass-produced so the pricing can be adjusted.







